Rules and Regulations

These esports regulations are created according to FIA Touring Car Sporting and worldwide sim racing series and leagues regulations.

Account identification

To participate in any events, all participants and officials must hold a valid IRacing and RaceMoney account using their real name and surname (they must match in both platforms). Also, you need to register for the specific race. You can check the races here.

General Rules

  • Drivers must be registered (Iracing & RaceMoney) using their real name and surname.
  • Drivers must have a stable internet connection. Maintain a ping no higher than 150ms (as viewed on the race server). Drivers that are above 150 may be kicked from the server.
  • We do not recommend using these types of connections: WIFI/3G/4G/GSM. It may cause highly high ping and lag.
  • Visual and audio game patches and plug-ins are allowed as long as they do not affect the functions of the simulation and create an unfair advantage or affect other drivers. Cheating will result in a permanent ban.
  • Driver must follow IRacing OFFICIAL SPORTING CODE.
  • Event organizers reserve the right to change the rules and conditions valid in their organized events.

Qualifying 

  • A qualifying session will be used to determine the starting grid for the race.
  • Respect all drivers in qualification. Let other drivers through on their flying laps if you are not in one yourself.

Race

Races are not won on the first lap. There is a higher probability of ruining another driver’s race by taking unnecessary risks. 

Passing

  • The passing driver is responsible for making a safe pass at a safe time. It is the responsibility of both drivers to make sure that a safe access is made. Failure to do so may result in a penalty.
  • Entering a turn, the passing driver must at least get their front wheels, even with the rear wheels of the car they are passing before the point of turn-in, to have earned the right to a racing lane. At this point, the driver being passed is responsible for leaving a lane open.
  • Bump-passing is not allowed and may be subject to penalty unless the offending driver gives back the pass, even if it occurred accidentally. Bump-passing is defined as the passing driver nudging the car ahead to make it unstable, then passing it while the passed driver is recovering control.
  • Blocking is not allowed for any reason. Blocking is defined as altering the race line more than once in reaction to another driver in an attempt to prevent a pass. Blocking will be penalized.

Defending

  • The one-move rule

    When one driver is ahead of another on a straight, they can make only one move in one direction. This move can be of any size, within the track limits, and the move can be made as slowly or quickly as the driver likes.
    More than one change of direction on a straight is called weaving and is NOT permitted.

  • Racing alongside another car

    If two cars have any parts alongside one another, each driver must respect the space occupied by the other vehicle. It does not matter who is ahead, not how far they are ahead; they may not initiate a move into the other car. Both drivers have the right to continue driving in a straight line unimpeded.

  • Entering the braking zone

    On a straight, a defending driver has the right to suddenly change direction, even using the entire track width if they are fully ahead of the attacking driver. Sudden changes of direction just before or within the braking zone are not permitted.

  • Brake testing is not permitted.

    Brake-testing (i.e., braking hard earlier than normal to cause the driver behind to take evasive action or crash) is also highly dangerous and frowned upon.

Incidents

Incident – contact with other drivers or track boundaries.
Every session incident counts individually.
Incidents after the finish don’t affect your result but do affect driver incidents statistics.

Conscious contact

Intentional, conscious contact with another car will be penalized.

Recovery

If a driver spins while on track, they should immediately lock their brakes until completely stopped, (even if still on the track) and hold brakes on until they can assess the situation (waiting for a clear track to resume). When a driver doesn’t lock his brakes, the car is prone to spin or roll in a far more unpredictable fashion and cause a further incident. Therefore, a driver involved in an incident while spinning on track and not locking their brakes completely will be held responsible for that incident.

Drivers who are off-track and cars that have spun on the track must resume the race safely. This may mean driving forwards and/or reversing to a safe area first to get turned in the direction of travel, then merging safely into the traffic flow away from the racing line.

If for any reason, a car becomes permanently disabled, either in the pitlane, on track, or in a run-off area, the driver should get back to the pits manually. A parked car will cause a yellow flag in that area for the remainder of the race.

Flag rules

Drivers being lapped must help the passing driver make a complete and safe pass within four corners maximum.
They may continue if a blue flag driver can pull away from the blue flag condition. However, they must give way within four corners if the blue flag condition occurs again.
Drivers being lapped must maintain their current and predictable racing line. Therefore, any incidents that occur due to unexpectedly changing their line will be penalized.
Drivers are not allowed to create yellow flags zones by staying stationary on the track or creating a dangerous environment for other drivers.
Drivers are to be careful under a local yellow flag. Be prepared for slow, damaged or not moving car(s) on track.

Track usage

Drivers must keep a minimum of 2 wheels inside the solid white lines on the race track. Tracks will determine track cuts.
Drivers can go off more than two wheels to avoid an accident or another car. However, drivers are not allowed to go off improving their lap time.

If drivers cut the track or go four off, they will need to slow down and give back the time gained or make a penalty which should occur on the top of the screen. If the penalty will not be done until the end of the lap driver will be disqualified.

Driver report

30 min after the finish line, every driver has a right to report one driver for breaking the rules maliciously. Fill this form

The Stewards will review correctly filled reports. Fines are given to the offenders if their fault is proved: warning/account suspension for 3/7/30 days / permanent ban.

Chat

Drivers are allowed to use in-car text chat during Practice, Warm-up, post-Qualifying, and post-Race.

Trash-talking and berating other drivers for any reason will not be tolerated and may lead to penalties.

Driver responsibility

  • Drivers are responsible for following all rules as specified in this document.
  • Cheating in any form will not be tolerated in any way.
  • Failure to report a bug/glitch/game issue that gives you an unfair advantage can result in a ban